TileMapRender
Inherited: None
Description
TileMapRender is a class designed for rendering tile maps within Thunder Engine. It manages the rendering of a tile map, including handling materials, layers, and transformations.
Public Methods
int |
layer () const |
void |
setLayer (int layer) |
void |
setMaterial (Material * material) |
int |
tileMap () const |
Static Methods
None
Methods Description
int TileMapRender::layer () const
Returns the order layer for the tile map.
See also setLayer().
void TileMapRender::setLayer (int layer)
Sets the order layer for the tile map.
See also *layer*().
void TileMapRender::setMaterial (Material * material)
Reimplements: Renderable::setMaterial(Material *material).
Creates a new instance of material and assigns it.
int TileMapRender::tileMap () const
Returns a pointer to the tile map associated with this TileMapRender.