PhysicMaterial
Inherited: None
Description
The PhysicMaterial class provides a convenient way to manage physical properties such as friction, restitution, and density for materials used in physics simulations. It can be associated with colliders or rigid bodies to control their behavior during interactions with other physical entities.
Public Methods
float |
density () const |
float |
friction () const |
float |
restitution () const |
void |
setDensity (float density) |
void |
setFriction (float friction) |
void |
setRestitution (float restitution) |
Static Methods
None
Methods Description
float PhysicMaterial::density () const
Sets the density of the material.
See also setDensity().
float PhysicMaterial::friction () const
Returns the coefficient of friction for the material.
See also setFriction().
float PhysicMaterial::restitution () const
Returns the coefficient of restitution (bounciness) for the material.
See also setRestitution().
void PhysicMaterial::setDensity (float density)
The new density of the material.
See also *density*().
void PhysicMaterial::setFriction (float friction)
Sets the coefficient of friction for the material.
See also *friction*().
void PhysicMaterial::setRestitution (float restitution)
Sets the coefficient of restitution (bounciness) for the material.
See also *restitution*().