Armature¶
Inherited: None
Description¶
An armature in Thunder Engine can be thought of as similar to the armature of a real skeleton, and just like a real skeleton. These bones can be moved around and anything that they are attached to or associated with will move and deform in a similar way. An armature uses the Transform component in a child object like a bone structure.
Public Methods¶
Pose * |
bindPose () const |
void |
setBindPose (Pose * pose) |
Static Methods¶
None
Methods Description¶
Pose * Armature::bindPose () const
Returns a bind pose of the bone structure.
See also setBindPose().
void Armature::setBindPose (Pose * pose)
Sets a bind (initial) pose of the bone structure.
See also bindPose().