SkinnedMeshRender
Inherited: None
Description
The SkinnedMeshRender component allows you to display 3D Skeletal Mesh to use in both 2D and 3D scenes.
Public Methods
Armature * |
armature () const |
boundsCenter () const |
|
boundsExtent () const |
|
void |
setArmature (Armature * armature) |
void |
setBoundsCenter (Vector3 center) |
void |
setBoundsExtent (Vector3 extent) |
Static Methods
None
Methods Description
Armature * SkinnedMeshRender::armature () const
Returns a Armature component for the attached skeleton.
See also setArmature().
Vector3 SkinnedMeshRender::boundsCenter () const
Returns the center of the local bounding box.
See also setBoundsCenter().
Vector3 SkinnedMeshRender::boundsExtent () const
Returns the extent of the local bounding box.
See also setBoundsExtent().
void SkinnedMeshRender::setArmature (Armature * armature)
Attaches an armature skeleton.
See also *armature*().
void SkinnedMeshRender::setBoundsCenter (Vector3 center)
Sets the center of the local bounding box.
See also boundsCenter().
void SkinnedMeshRender::setBoundsExtent (Vector3 extent)
Sets the extent of the local bounding box.
See also boundsExtent().