PointLight
Inherited: None
Description
To determine the emiter position PointLight uses Transform component of the own Actor.
Public Methods
float |
attenuationRadius () const |
void |
setAttenuationRadius (float radius) |
void |
setSourceLength (float length) |
void |
setSourceRadius (float radius) |
float |
sourceLength () const |
float |
sourceRadius () const |
Static Methods
None
Methods Description
float PointLight::attenuationRadius () const
Returns the attenuation radius of the light.
See also setAttenuationRadius().
void PointLight::setAttenuationRadius (float radius)
Changes the attenuation radius of the light.
See also attenuationRadius().
void PointLight::setSourceLength (float length)
Changes the source length of the light.
See also sourceLength().
void PointLight::setSourceRadius (float radius)
Changes the source radius of the light.
See also sourceRadius().
float PointLight::sourceLength () const
Returns the source length of the light.
See also setSourceLength().
float PointLight::sourceRadius () const
Returns the source radius of the light.
See also setSourceRadius().