Bone
Inherited: None
Description
Public Methods
int |
index () const |
const Vector3 & |
position () const |
const Vector3 & |
rotation () const |
const Vector3 & |
scale () const |
void |
setIndex (int index) |
void |
setPosition (const Vector3 position) |
void |
setRotation (const Vector3 rotation) |
void |
setScale (const Vector3 scale) |
bool |
operator== (const Bone & bone) const |
Static Methods
None
Methods Description
int Bone::index () const
Gets the index of the bone.
See also setIndex().
const Vector3 & Bone::position () const
Gets the position of the bone.
See also setPosition().
const Vector3 & Bone::rotation () const
Gets the rotation of the bone.
See also setRotation().
const Vector3 & Bone::scale () const
Gets the scale of the bone.
See also setScale().
void Bone::setIndex (int index)
Sets the index of the bone.
See also *index*().
void Bone::setPosition (Vector3 position)
Sets the position of the bone.
See also *position*().
void Bone::setRotation (Vector3 rotation)
Sets the rotation of the bone.
See also *rotation*().
void Bone::setScale (Vector3 scale)
Sets the scale of the bone.
See also *scale*().
bool Bone::operator== (Bone & bone) const
Overloaded equality operator for comparing two bone objects. Returns true if the *bone*s are equal, false otherwise.