RigidBody
Inherited: None
Description
The RigidBody class provides a flexible interface for managing dynamic rigid bodies in a physics simulation. It supports mass, kinematic properties, locking of positions and rotations, and synchronization with custom collider components.
Public Methods
void |
applyForce (const Vector3 & force, const Vector3 & point) |
void |
applyImpulse (const Vector3 & impulse, const Vector3 & point) |
void |
|
bool |
kinematic () const |
int |
lockPosition () const |
int |
lockRotation () const |
float |
mass () const |
material () const |
|
void |
setEnabled (bool enable) |
void |
setKinematic (bool kinematic) |
void |
setLockPosition (int flags) |
void |
setLockRotation (int flags) |
void |
setMass (float mass) |
void |
updateCollider (bool updated) |
Static Methods
None
Methods Description
Applies a force to the rigid body at a specific point.
Applies an impulse to the rigid body at a specific point.
void RigidBody::createCollider ()
Reimplements: Collider::createCollider().
Creates the rigid body’s collider in the physics world.
bool RigidBody::kinematic () const
Returns true if the rigid body is kinematic, false otherwise.
See also setKinematic().
int RigidBody::lockPosition () const
Returns the lock flags for the rigid body’s linear position.
See also setLockPosition().
int RigidBody::lockRotation () const
Returns the lock flags for the rigid body’s rotation.
See also setLockRotation().
float RigidBody::mass () const
Returns the mass of the rigid body.
See also setMass().
PhysicMaterial * RigidBody::material () const
Returns the physical material associated with the rigid body.
void RigidBody::setEnabled (bool enable)
Reimplements: Component::setEnabled(bool *enable*d).
Set enable or disable the rigid body in the physics world.
void RigidBody::setKinematic (bool kinematic)
Sets whether the rigid body is kinematic or not.
See also *kinematic*().
void RigidBody::setLockPosition (int flags)
Sets the lock flags for the rigid body’s linear position.
See also lockPosition().
void RigidBody::setLockRotation (int flags)
Sets the lock flags for the rigid body’s rotation.
See also lockRotation().
void RigidBody::setMass (float mass)
Sets the mass of the rigid body and updates its properties in the physics simulation.
See also *mass*().
void RigidBody::updateCollider (bool updated)
Updates the rigid body’s collider based on the associated collider components. Parameter updated can be used to forcibly update.