PostProcessVolume
Inherited: None
Description
Used to affect post process settings in the game and editor.
Public Methods
float |
blendWeight () const |
int |
priority () const |
void |
setBlendWeight (float weight) |
void |
setPriority (int priority) |
void |
setUnbound (bool unbound) |
bool |
unbound () const |
Static Methods
None
Methods Description
float PostProcessVolume::blendWeight () const
Returns the weight of settings for blending process.
See also setBlendWeight().
int PostProcessVolume::priority () const
Returns the priority of volume in the list.
See also setPriority().
void PostProcessVolume::setBlendWeight (float weight)
Sets the weight of settings for blending process.
See also blendWeight().
void PostProcessVolume::setPriority (int priority)
Sets the priority of volume in the list.
See also *priority*().
void PostProcessVolume::setUnbound (bool unbound)
Sets flag unbound if current settings must be applied entire scene.
See also *unbound*().
bool PostProcessVolume::unbound () const
Returns true in case of component has no bounding volume; otherwise return false.
See also setUnbound().